Liljedahl, Mats and Lindberg, Stefan (2006) DigiWall - an audio mostly game. In: ICAD 2006, 20-23 June 2006, London, UK.
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Abstract
DigiWall is a hybrid between a climbing wall and a computer game. The climbing grips are equipped with touch sensors and lights. The interface has no computer screen. Instead sound and music are principle drivers of DigiWall interaction models. The gaming experience combines sound and music with physical movement and the sparse visuals of the climbing grips. The DigiWall soundscape carries both verbal and nonverbal information. Verbal information includes instructions on how to play a game, scores, level numbers etc. Non-verbal information is about speed, position, direction, events etc. Many different types of interaction models are possible: competitions, collaboration exercises and aesthetic experiences.
| Item Type: | Conference or Workshop Item (Paper) |
|---|---|
| ID Code: | 864 |
| Deposited By: | Lilian Johansson |
| Deposited On: | 21 Jun 2007 |
| Last Modified: | 18 Nov 2009 15:58 |
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