SODA

Windows on the World: An example of Augmented Virtuality

Simsarian, Kristian and Åkesson, Karl-Petter (1997) Windows on the World: An example of Augmented Virtuality. In: Interfaces 97: Man-Machine Interaction, May 1997, Montpellier, France.

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Abstract

This work presents a system for creating augmented virtuality. We present a tool and methodology that can be used to create virtual worlds that are augmented by video textures taken of real world objects. These textures are images automatically extracted from images of real world scenes. The idea is to construct and update, in real time, a representation of the salient and relevant features of the real world. This idea has the advantage of constructing a virtual world that has the relevant data of the real world, but maintaining the flexibility of a virtual world. One advantage of the virtual-real world representation is that it is not dependent on physical location and can be manipulated in a way not subject to the temporal, spatial, and physical constraints found in the real world.

Item Type:Conference or Workshop Item (Paper)
ID Code:848
Deposited By:ICE Researcher
Deposited On:19 Jun 2007
Last Modified:30 Jun 2014 16:12

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