SODA

Designing Ubiquitous Computing Games - A Report from a Workshop Exploring Ubiquitous Computing Entertainment

Björk, Staffan and Holopainen, Jussi and Ljungstrand, Peter and Åkesson, Karl-Petter (2002) Designing Ubiquitous Computing Games - A Report from a Workshop Exploring Ubiquitous Computing Entertainment. Personal and Ubiquitous Computing, 6 (5-6). pp. 443-458. ISSN 1617-4909

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Official URL: http://portal.acm.org/citation.cfm?id=592600.59261...

Abstract

We report from a Research Atelier that explored how ubiquitous computing could be applied to fun and entertainment. The Atelier lasted for five days, starting with two days of scenario development and brainstorming activities. This led to three fairly concrete – though very different – game ideas. The background and motivation for the Atelier is described, as well as the method used and the games developed.

Item Type:Article
ID Code:841
Deposited By:ICE Researcher
Deposited On:19 Jun 2007
Last Modified:30 Jun 2014 14:55

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