Bång, Magnus and Svahn, Mattias and Gustafsson, Anton (2009) Persuasive design of a mobile energy conservation game with direct feedback and social cues. In: Breaking New Ground: Innovation in Games, Play, Practice and Theory. Proceedings of DiGRA 2009. Digital Games Research Association (DiGRA).
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Official URL: http://www.digra.org
Abstract
Pervasive gaming has the potential of transforming the home into a persuasive environment in which the user can learn about appliances and their electricity consumption. Power Explorer is a mobile game with a special sensing approach that provides real-time electricity measurements and feedback when the user switches on and off devices in the home. The game was developed based on persuasive principles to provide an engaging means to learn about energy with positive and negative feedback and social feedback from peers on real energy actions in the home. We present the design and rationale of this game and discuss how pervasive games can be viewed from a persuasive and learning point of view.
| Item Type: | Book Section |
|---|---|
| Uncontrolled Keywords: | Pervasive games, Motivation, Persuasion, Electricity Consumption, Persuasive games, Serious Game, Advergame. |
| ID Code: | 3927 |
| Deposited By: | Anton Gustafsson |
| Deposited On: | 26 Apr 2010 07:04 |
| Last Modified: | 26 Apr 2010 07:04 |
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