SODA

Towards tangibility in gameplay: building a tangible affective interface for a computer game

Bullock, Adrian and Andersson, Gerd and Höök, Kristina, et al. (2003) Towards tangibility in gameplay: building a tangible affective interface for a computer game. In: Fifth International Conference on Multimodal Interfaces (ICMI), 5-7 Nov 2003, Vancouver, British Columbia, Canada.

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Official URL: http://doi.acm.org/10.1145/958432.958446

Abstract

Game development is an emerging area of development for new types of interaction between computers and humans. New forms of communication are now being explored there, influenced not only by face to face communication but also by recent developments in multi-modal communication and tangible interfaces. This demo will feature a computer game, FantasyA, where users can play the game by interacting with a tangible interface, SenToy (see Figure 1). The main idea is to involve objects and artifacts from real life into ways to interact with systems, and in particular with games. So, SenToy is an interface for users to project some of their emotional gestures through moving the doll in certain ways. This device would establish a link between the users (holding the physical device) and a controlled avatar (embodied by that physical device) of the computer game, FantasyA.

Item Type:Conference or Workshop Item (Paper)
Additional Information:ISBN:1-58113-621-8
ID Code:2834
Deposited By:INVALID USER
Deposited On:17 Jun 2008
Last Modified:18 Nov 2009 16:14

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