Ljungblad, Sara and Håkansson, Maria and Holmquist, Lars Erik (2007) Ubicomp challenges in collaborative scheduling: Pin&Play at the Göteborg film festival. Journal of Personal and Ubiquitous Computing, Special Issue on Ubiquitous Computing in the Real World, 11 (7). pp. 563-575.
Full text not available from this repository.
Official URL: http://springerlink.com/content/2867253555377180/
Ubicomp technology faces many technical challenges, which makes it difficult to test in real world situations. However, understanding and building for everyday practices is crucial for ubicomp designers, in order to push the technological development in the directions needed. We have developed and tested a ubiquitous computing prototype supporting collaborative scheduling. It is based on Pin&Play, a surface-based networking technology with interactive pushpins. The team of a local film festival was engaged in the development process, which resulted in a partial implementation illustrating how their current work practice could be supported. Drawing on this particular design case, we report findings and discuss challenges for ubicomp technology in general.
|Uncontrolled Keywords:||Pin&Play - Ubiquitous computing - Tangible interfaces - Collaborative scheduling - Paper-based interaction - Large-scale surfaces|
|Deposited By:||Vicki Carleson|
|Deposited On:||16 Apr 2008|
|Last Modified:||18 Nov 2009 16:12|
Repository Staff Only: item control page