Steed, Anthony and Frécon, Emmanuel (2004) Construction of collaborative virtual environments. In: Developing Future Interactive Systems. Idea Group, pp. 235-268. ISBN 1591404126
Full text not available from this repository.
In this chapter, we give an overview of some of the issues that face programmers and designers when building collaborative virtual environments (CVEs). We do this by highlighting three aspects of CVE system software: the environment model (data structures, behaviour description) that the system provides, the data-sharing mechanism (how he model is shared), and the implementation framework (the structure of a typical client or platform in terms of the services it provides to the user). When a CVE system is designed, choices have to be made for each of these aspects, and this then constrains how the designers and programmers o about constructing the CVE worlds themselves. We present the main body of the overview by using examples that highlight many important differences between CVE systems. We will also relate our discussion to the common topics of network topology and awareness management.
|Item Type:||Book Section|
|Deposited By:||ICE Researcher|
|Deposited On:||27 Jan 2006|
|Last Modified:||30 Jun 2014 14:18|
Repository Staff Only: item control page